tag:blogger.com,1999:blog-255765354647516808.post9174574118741794546..comments2024-02-19T00:39:49.642-08:00Comments on We Alone on Earth: More screenshotsMhttp://www.blogger.com/profile/05279969393617122722noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-255765354647516808.post-81743920341930615942009-12-09T13:34:21.493-08:002009-12-09T13:34:21.493-08:00Yeah.. these are still really good, I cant quite r...Yeah.. these are still really good, I cant quite reproduce them ( some day when I have time to write shader programs ). <br /><br />I think you could probably do a show wit these ? Can I try compiling this again ? Is this open sourced anywhere ?Mhttps://www.blogger.com/profile/05279969393617122722noreply@blogger.comtag:blogger.com,1999:blog-255765354647516808.post-73370987008783338242007-09-09T09:39:00.001-07:002007-09-09T09:39:00.001-07:00ps : implemented some of this post in perceptron y...ps : implemented some of this post in perceptron yesterday, good funMhttps://www.blogger.com/profile/05279969393617122722noreply@blogger.comtag:blogger.com,1999:blog-255765354647516808.post-85150183489173302302007-09-09T09:39:00.000-07:002007-09-09T09:39:00.000-07:00Possible next steps : seamless transition betwee...Possible next steps : <BR/> seamless transition between sheep mode and perceptrix mode<BR/> expanding the environment, in which I mean have something like a 3D tree textured by the frame buffer ( add support for arbitrary 3D surfaces as maps )<BR/> and of course generalising the function space and refining the interfaceMhttps://www.blogger.com/profile/05279969393617122722noreply@blogger.com